Getting twelve year olds to look carefully at Renaissance art and architecture…..at the end of the school year

Written at the end of last school year, but a nice post to start the year with……

The weeks are ticking away until the end of the school year.  Three lessons to go with the group of twelve and thirteen year olds that I teach. The temptation is to go for something passive and comfortably time filling.  But I want to give them one last push, but also engage them with a little fun.

The solution…..

The content

Renaissance art, and in particular architecture as it is found in the paintings of the period

The skills needed

Looking carefully

Some creativity

A little digital knowhow on at least one of the platforms we were using

The technical bit…..

Using, or learning to use one of the following digital design possibilities

  • Tinkercad.com
  • SketchUp online
  • Minecraft
  • The Sims (A new one for me in an educational context…I wondered if it would be a bit too restrictive in its possibilities. In the end I feel I was generally proved correct)

The class had heard a while back that I have been known to use Minecraft as a creative tool for building assignments.  They’d been nagging me a little bit to do something similar with them.  These last few lessons of the year were an ideal opportunity.

The assignment was a very simple one.  I had a PowerPoint of a selection of images or renaissance paintings, and in particular images that showed examples of Renaissance architecture.  The pupils simply had to choose one of the buildings and try and recreate it on their favoring design platform, and perhaps add to it a little in an appropriate way.

For SketchUp and Tinkercad I had to start with a short demonstration into how the software worked and what a few of the possibilities were. But with Minecraft and the Sims no assistance was needed. Within thirty minutes of the start of the first lesson the room settled down and we were off! Focused looks on the faces, mouse hand moving in its familiar erratic jumps.  And this point it was quite easy to leave the room to go and get myself a cup of coffee, on my return I could see the start of their Renaissance inspired worlds starting to take shape.

Minecraft is a favourite amongst the pupils. It is familiar and the idea that you are actually allowed to use it for a school assignment does have something of a special attraction.  But it is the work done on SketchUp and Tinkercad that I enjoy watching unfold the most. In both cases you create your own building elements, the software has more flexibility for refined work, and the icing on the cake as far as Tinkercad is concerned, we can make the final step of 3d printing the results.

Its a simple idea…..using photopea.com to look at colour and tone

Getting children to understand a bit about how areas of tone and colour can work to create form is a central task for most of those working in art education. The pupils generally get the idea of how line has a part to play rather quicker than these other two might combine to occupy the areas between the drawn line.

Also increasingly central to activities, at least in my art room, is how digital tools can also have a part to play and can be combined with more traditional approaches.

The following short assignment played very much into these areas, focusing on how form can be created using surfaces of colour, colour mixing and becoming familiar with how a few digitally editing tools can be used.  Those tools can be found in most editing software, and we were using the excellent (and free!) open source software offered on the photopea.com website.

The contextual background for the project that I did with my class of 12-13 year olds was transcriptions in art.  We had looked at a variety of artists’ work, but had paid particular attention to Velazquez Las Meninas and Picasso’s numerous interpretations of it.

Our focus was subsequently on the work of Vermeer for our own remakes.  The working process was reasonably simple and worked as follows:

  • Import the image that you want to remake into Photopea.com
  • Create a new layer above the image
  • Look carefully at the image and try to identify areas of colour that whilst not being identical are at least very similar
  • Use a selection lasso to trace round the area
  • Sample the ‘average’ colour in the selected area and fill the whole area with just that colour
  • Then proceed onto the next area

The pupils find this quite fascinating to do and work in an increasingly focused way, gradually building up their own image.  The result look a little like vector drawings that might have been created using a inbuilt filter, but it is very much a question of look, analyse and then carry out the digital steps.

For a group of 12-13 year olds the results have been excellent and has resulted in a feeling of considerable pride in the group.

The second phase was to use carbon paper to transfer the ‘vector’ drawing structure onto paper and then to paint or colour (using coloured pencils) the resulting simplified linear drawing.  At this point it becomes very much a colour mixing exercise where the subtleties of the digital image are transferred into a handmade version.

This part of the project is still at a relatively early stage, but the signs are good for some well made results.  But of course the real proof of the pudding will be in seeing whether pupils are able to take the lessons learning into future work, but hopefully without the digital step always having to be used.

Below is a link to a short PDF booklet that explains how the part of the project done using photopea.com works. It is written about portraits, but the principle and process is the same.

Family art exhibition and reunion

Like many families around the world, the physical contact with all but my immediate family  has been greatly interrupted by the pandemic.  I see my wife every day and my studying children regularly.  But contact with my own English extended family has had to move online.  We have regular family get togethers with up to fourteen of us at a time, aged between teenager and 80+ and spread around the world in various places in the UK, the Netherlands, Prague and Kuala Lumper in Malaysia.

The Zoom meetings have been very fun to do and surprisingly satisfying in terms of them being a replacement for the family meals together in any normal year.  We also have family app groups and sub-groups, all-in all, contact remains very good.

But after fourteen months apart I felt that it was time for something else.  We are, by most standards,  a very creative family.  Visual artists, musicians/sound remixer, graphic designers and writers. With many of use taking these interests well beyond a hobby having gained degrees in related areas and gone on to work in these fields.

With this background it was time to stage an online exhibition where we share and take a closer look at each other’s creative output.  Added to this is also of course the possibility open the work to a broader public.

Use the link below to visit our digital exhibition space and enjoy the work of:

  • Five visual artists
  • One film and soundscape artist
  • One graphic designer
  • Two poets

Be patient…..the exhibition can take a moment or two to load!

(The software works best on a laptop or desktop computer, on mobile devices some elements may work less well)

Story telling, illustration and digital books, language and creativity in the art room

For several years I have been working on refining an art project that involves a number of distinct phases.

  • Research an artwork from art history
  • Presenting the research about the artwork and artist involved in the form of an infographic
  • Writing a story aimed at primary school aged children where the researched artwork plays a central role
  • Illustrating the story using a variety of drawing and/or painting techniques, traditional or digital
  • Designing the layout of the pages of the book where images and text have to be combined
  • ….and finally, the presenting a completed book

I will write about the use of infographics as an alternative to report writing on another occasion, but here I want to focus most of all on the story telling, the illustration and the designing of an online book.  Due to the uncertainties of the way the school year was going to develop I decided early in this lengthy project that I was going to encourage the pupils to aim for a more digital based working process.  In the end virtually the whole class chose to go virtually completely digital.

The story, once the research was completed, was hammered out on the iPads the pupils work with.  Incidentally, I should mention that we are talking here of pupils aged 14 or 15 mostly, and as part of a bilingual education stream, the pupils are working in English, their second language rather than their native Dutch.

Digital illustrations were produced using a variety of drawing apps, before these were then uploaded into the Canva app (also a pc application) to work on the page layout and overall design.  Even working on the relatively small iPad screen the pupils were able to produce some interesting and varied work. 

When all the pages are complete a .pdf can be exported of the complete book.

The pièce de résistance comes in the form of the Yumpu.com website that allowed the pupils to upload the raw pages to the site to generate an online digital version with three dimensional pages that can be turned. 

Click below to take a look at some of the possibilities the project offers from this year’s results:

Book One

Book Two

Book Three

Once we reach this point it is over to their teacher to grade the work on four criteria:

  1. The interest, complexity, and engagement of their story writing
  2. The use of English and grammar
  3. The quality of the illustrations
  4. The quality of the layout of the book

It is a lengthy project.  But in a world where we are all (and in the art department) are having to lean heavily on digital means, it is a project that offers interesting online possibilities for classes that have a little digital know how.

By the window, rain in February……digital experiments continued

It’s not been raining the whole time. I have even done a little February drawing outside. But there has also been time to sit by the fire experimenting a little more with the iPad compositions that manipulate and twist the earlier drawing I made whilst looking out the window on a rainy afternoon. I am seeing more and more possibilities

By the window, rain in February

February has been grey. It’s had wind, a lot of wind and rain. I find myself looking out of the window. I don’t mind the view of leafless trees, it has been a recurring motif in my paintings and drawings for a while. My drawing book is close to hand, but encouraged by my daughters increasingly digitally manipulated creative work I find myself reaching for my iPad. It’s early days but my attention has been awakened.

It starts here….

iPads in the art room

I might be jumping the gun a little bit in this post. But the school where I teach is considering a change in our digital device of choice. For about six years all the pupils at our school have worked with an iPad alongside their regular schoolbooks or in many cases in place of their regular schoolbooks. As a school we are on the cusp of implementing considerable changes in the way we teach our pupils and, as a result, it’s a good moment to be reflecting on the educational tools that we use. This is the reason why our choice for the iPad is up for evaluation. It could well be that in the end we choose to stay with the iPad, although I feel maybe the balance of opinion within the teaching staff is shifting. Might the future device we choose be a laptop or a Chromebook perhaps?

Within the art Department we are also reflecting and thinking about what we prefer. If I’m honest and look back to the start of our iPad experiment, in the beginning I wasn’t sure exactly how it would come to gain a place in my lessons. I too was new to the iPad and the possibilities the digital tablet may offer the creative wing of our school. Through a process of learning and experimentation the digital possibilities on offer found their way into all sorts of areas of my lessons.

I love having Internet access at every desk for researching and linking art history to practical assignments. I also love having every pupil ready with a stills or video camera to record their activities and document their work. It has offered graphics and page layout design possibilities in the classroom without having to relocate to computer classrooms to access desktops. I’ve done animation projects and photo collage assignments having simply first asked the pupils to download the appropriate app.

Possibly though, the area that I’ve grown to enjoy most, and in a way, has surprised me most, are simply the drawing and painting opportunities that the touch screen offers my pupils. Teenagers are often very cautious when it comes to putting pen or pencil to paper. Most are teachers have any number of tricks to try and loosen them up and tempt them into more expressive mark making. The instantaneous nature of a digital paper that the iPad offers brings different possibilities to this area. Yes, perhaps it is at times a bit overly disposable, but that’s exactly what helps. When I look at the decorative letter designs my 12-year-old pupils recently produced, and the freedom of mark making that they display, it is a considerable step from where I can get them to using pencils and paper. Also, when I consider the abstract designs that my slightly older 14-year-old pupils have produced using a different app. This work shows a speed of creative possibilities are so much faster than the comparable approach on paper would allow. It is not a replacement; it is simply something creatively different that allows them to cut loose and be considerably more experimental and ultimately more expressive in their work. In both cases these benefits can subsequently be drawn on and used in pieces that rely on more traditional media.

The art department enthusiasm for the iPad isn’t entirely shared by other areas within the school. Some colleagues lament the lack of a proper keyboard. Others would like to have a bigger screen. And many would like to lose the instant accessibility of the games put the pupils are so determined to play outside (and inside) their lessons.

I would certainly be interested to hear from any other art teachers and art departments that have been confronted with similar digital choices.

An app as a serious story-telling device

Screenshot 2019-04-11 at 07.01.31Today, for the first time ever in one of my lessons I had a whole class active on their phones, headphones on and experiencing a piece of serious thematic lesson material. We were using an app that connected strongly with our current lessons based around how artists and other creative people tackle subjects such as immigration and refugees in their work.

For more than half an hour there was silence in the room and eyes were fixed on the small screens as the pupils were challenged to make decisions for an imaginary refugee fleeing persecution in Malaysia.

The app that we were using was ‘Finding Home’ made by the UNHCR a couple of years ago to give users insights into how the life of such a refugee is and their dependence on the communication opportunities offered by a smartphone.

It is an interesting approach and engaged the pupil’s attention fantastically well.  The app, in effect, takes over the phone of the user and makes it work like the phone of the refugee in the story.  The app presents a story in which there are choices to be made by the user that will alter what happens and the course of events.  In a sense it is not unlike some forms of literature that offer the reader the chance to make decisions and choices as the story progresses.

The app goes a step further though in that it also offers access to the photos, video and phone calls of the user, thus making it a much more immersive experience, one that continually engages you with choices, new developments and lurking in the background a constant feeling of danger.

The reaction of the pupils at the end of the lesson was positive.  The narrative that drives the storyline that the app develops was engaging and held their attention. There was even a suggestion I feel that they would actually have liked the app to have had even greater complexity and length, a positive, I think.  It will be a while yet before I ask the class to make a comparison between the various cultural media used to deal with these sensitive political issues.  It will be then that truly find out what the whole class thought of the way we spent the lesson and how the experience weighs in against immigration narratives developed by filmmakers, writers and visual artists in the other examples that we will be looking at.

 

Apps that meet my art room needs (12-15 year olds)

 

I’ve been making use of iPads in my art lessons for a number of years.  Together with my pupils I have experimented quite a bit, discovered some very bad apps and some very good ones. I’ve enjoyed having a camera always close to hand, easy and rapid access to the internet and discovered that an iPad also works really well as a tray for carrying cups of coffee through the corridor! 

There are still things that I am searching for. For instance I am yet to find an app that works well enough and fine enough to give satisfying results for modelling and designing for a 3d printer. But maybe someone out there has a suggestion for me. 

So what are my favourites when it comes to combining the digital possibilities of the iPad with the more conventional materials in the art room?  First of all let me explain a couple of criteria I have (or are forced to have): 

·         Due to department and school restrictions the app must be free to use 

·         It mustn’t be overly and unnecessarily complex 

·         It must be reliable, no crashes or freezing screens 

·         It must offer truly creative possibilities, not just readymade routes to polished results (this is a particularly important criteria, there are way too many apps that simply do too much for you) 

Below are a few of my favourites at the moment and examples of pupil work that has been produced using them. 

PHOTO EDITING 

Photoshop mix (Difficulty level: initially seems quite complex, but really isn’t) 

Cutting out, rearranging and editing photos on the iPad in the first instance looks like it is going to be difficult with a relatively small screen and complex to do without a mouse.  Photoshop Mix from Adobe though makes this remarkably easy to carry out quite fine work and even the younger pupils grasp the principles of the app rapidly and are soon able to manipulate images made up of multiple parts on numerous layers. 

blogipadletters

DRAWING AND PAINTING 

Bamboo Paper (Difficulty level: easy) 

The free version of Bamboo Paper comes with only two drawing tools and a limited collection of colours.  Despite these apparently enormous restrictions I use it every year with my youngest pupils.  It’s easy to use and has the by-product of forcing the pupils to be creative in discovering just what is possible with so few things to work with. 

Brushes Redux (Difficulty level: easy) 

Like Bamboo Paper, Brushes Redux doesn’t go overboard on the tools that it offers.  There are unlimited colours and a large collection of possible brushes but not a great deal more.  It is also a lot less graphic in the quality of the images that you make. It brings you closer to a painting or drawing with pastels sort of experience. The sampling of colours by touching a colour on the image on which you are working is useful, as is the possibility to import an image and work over the top of it is a facility that I have used in class.  Also the app allows you to reply i high speed animation of the drawing that you have been working on, a feature that is always popular with my pupils. 

Medibang Paint (Difficulty level: more complex, but offers so much) 

Medibang Paint (with its truly awful name) is a very complete, free, drawing app with a huge amount going for it.  Yes the screen space is often very crowded with the controls that are on offer, but get used to that and you start to ese the potential.  There is a huge selection of brushes on offer that can be modified,  photos can be imported and worked on and it has and interesting control feature that lets you manipulate the ways and directions in which your brushes work.  My older classes love it. 

GRAPHIC PAGE DESIGN AND POSTER LAYOUTS  

DesignPad (Difficulty level: more complex, but works well, even on the iPad’s relatively small screen) 

I use DesignPad with all age groups that I teach, beginning with a simple book cover design assignment with twelve year olds as a sort of orientation challenge.  After that comes poster design before progressing onto using it to plan the entire layout of a self-made book with my groups of fifteen year olds.  It requires a certain amount of getting your head around how it all works, but after that it is possible to use it for quite complex design challenges without ever having to leave the classroom to go and search out the desktop computers. 

A new favourite app…apart from the name!

From time to time I post things about apps that I am making use of in the classroom on the iPads that the pupils I teach all have. One of the limitations I have in this area is that the apps essentially have to be free. Generally the school has a policy that if the app is one that is likely to be used by multiple subject areas they may consider buying a collective license, but if on department, and certainly if it’s just one teacher who’s involved it has to be a freebie!

img_2974-1The art department this understandable policy often presents a problem. There are many good drawing and painting apps out there, but most have restrictions and limitations with the free versions that simply make them less interesting to use. But one that doesn’t suffer from this problem is the truly awfully named MediBang Paint. Whoever thought of that name!

Aside from the name though, this really is an excellent app, with a tremendous range of well-organized possibilities. I’ll be using it during the coming weeks as an extension of an abstraction project that I have been working on. For this application I particularly like the guided drawing tools that allow you to work extensively with concentric circles, parallel lines or with a vanishing point (see the example below).

fullsizerender-16

When my pupils have had a go at producing their own designs I’ll post more.

fullsizerender-17