Digitalization – finding the right fit

Forcing digitalization into education can be a painful affair. Some people might say ‘yes, that’s what they’re trying to do to the education situation that I work in!’  But that would be to misunderstand what I mean by forcing digitalization. I am absolutely for the use of digital technologies in education. What I mean though is that the use of computers, laptops, tablets and indeed phones have a place, of that I’m sure, but exactly what that place is may take time to find.

The school I teach at took a decision a few years ago to move to a form of computer aided education where every pupil works with their own iPad. I’ve been teaching art lessons with the possible digital dimensions that this offers for two and a half years now. Despite being one of the most progressive minded in the school when it comes to the iPad, I would also say that I am still finding my way with the device and uncovering the possibilities. It’s a fascinating process for me, and I think for my pupils.  Searching out for the opportunities where it offers extensions to a project, or perhaps simply something new and previously unconsidered.

A few of these curriculum enrichment situations have been exactly what I have been experiencing in the classroom this week and observing in the pupils results.


Last year I worked for the first time on a children’s book design project with the fourteen to fifteen year olds that I teach. In short, the pupils write and make an illustrated story book in which an artwork that they have previously researched plays a starring role.

Last year, each group of three produced and entirely handmade book. Illustrations were made, text was added either by writing it out by hand or printing it out on the computer and collaging it on to the illustrated pages. The results were satisfactory and in some cases good, but the problem we encountered in integrating the text was a bit of a puzzle. The classes worked well, but without the luxury of having the iPad to combine the language element with the illustrations.

This year though the situation is different and it is fascinating to watch. Groups are sharing tasks, stories are being written, handmade illustrations are being produced using the traditional materials, the artworks are being photographed, digitally enhanced where necessary before being inserted into page layouts and finally the text from the story is then laid on top.

I’m not quite finished with the assignment yet, but I’ve seen enough already to know that this is an example of digitalization extending a project into new areas. Groups are working genuinely as groups, sharing tasks and discussing what they are doing and working with a high level of engagement to produce and end product.  What was a good project has become an excellent one through a well-fitting digital extra element.

For those who are interested, the app we are using for the layout is the excellent Design Pad By Quark.

A rebus as a CLIL (content and language integrated learning) activity

1. a puzzle in which words are represented by combinations of pictures and individual letters; for instance, apex might be represented by a picture of an ape followed by a letter X.

I’ve been experimenting with a short language and design assignment recently with my two classes of third years (14-15 years old) that I teach. As is often the case with a new idea or assignment, after the first use of the idea a little refining is necessary, but I think there is enough of a finished idea to share it here.
As the definition above a rebus is a mixture of images and text (often in the form of loose letters) that combine to represent a new word or phrase. The most surprising and satisfying rebuses are often those that make unexpected use of the phonetic sounds of particular sections of words.
The assignment was simple; create and illustrate your own rebus. This could be done as either a straight forward black and white, ink on paper illustration or made digitally on the pupils’ iPad or computer. I made a couple of clear requirements for the finished piece of work:
• The rebus itself must contain a minimum of at least two pictorial elements
• The rebus should be placed in front of an appropriate background
I offered an example of the word acrobat to illustrate the sort of possibilities I saw.

The language part of this assignment comes first in the working process. It is very much about opening your mind up to the way words are constructed and thinking about what visual possibilities may be on offer. You want your pupils to think hard and experiment for themselves. My suggestion is to do this part of the the work in class and under almost exam-like conditions. Do not allow your pupils to use their phones or other online devices. Typing ‘rebus’ into a search engine will throw up countless examples that the pupil most likely won’t be able to resist….and the language challenge in the assignment will as a result be largely lost. Instead you could perhaps give them all a dictionary to help them along!
Try also to encourage pupils away from the most simple, unsurprising and illustrative combinations. The word football illustrated by a foot and a ball is unimaginative and obvious. Elements that play into the phonetic sounds of parts of words or phrases are much more fun to play with an deliver a final artwork that becomes a sort of visual and language puzzle.
I chose to set the design work/illustration of the rebus as a homework assignment and gave the pupils a choice of what sort of materials or approaches to use. As I said at the beginning it is still a bit of a work in progress, but below are a few examples of my pupils’ work.

If you are not sure, the three above, in no particular order are ‘electricity’, ‘fireflies’ and ‘beliefs’.

If you are interested in more CLIL related activities click here.